Design UX That Works — Learn Figma and Project Thinking

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Design UX That Works — Learn Figma and Project Thinking

About Course

Before opening Figma and starting to “draw” a design in it, any self-respecting designer should do some research on the product. It is the research of the subject area, target audience, competitors, etc. that helps us create high-quality products.

In this course you will learn what research looks like from the inside, how to conduct it, how to analyze the results and why it is all needed. As a result, we will receive accurate data about the functionality of our product; we will know exactly which functions to implement at the first stage of development, and which to leave for the second version.

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What Will You Learn?

  • Task Analysis
  • Brief analysis
  • Competitor analysis
  • Create a survey
  • Survey Analysis
  • Conducting interviews
  • Analysis Interview
  • Functional Brainstorm
  • MVP
  • User Flow
  • Information architecture
  • Clickable prototype of the project

Course Content

Introduction

  • What is UX
  • Stages of work
  • Project selection

UX Project Analytics

Wireframe (Wireframe/prototype)

Creating a clickable prototype

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